Simple Tower defense game
Instruction:
Use the weapons to protect your base.
Controls: Press Space to upgrade or degrade the weapons.
Design Pattern:
Pattern Library- Resource Repurpose
Design Problem: Players can only handle dealing with so many resources and the game can provide so many resources. What are ways where we can strike a balance?
Description: The game, for various reasons, cannot provide players with unlimited resources. The players also cannot handle unlimited resources, because that could get overwhelming, especially as players progress and will be needing to tend to more systems and mechanics. In order to strike this balance, the game sometimes repurposes resources to give them additional purposes for using resources.
Reference for Art Assts:
https://assetstore.unity.com/packages/2d/textures-materials/2d-sci-fi-weapons-pa...
https://assetstore.unity.com/packages/2d/characters/pixel-monster-pack-75508
Status | Released |
Platforms | HTML5 |
Authors | timzhang2001, bohemian, ashtriffitt |
Made with | Unity |